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Flecked Paint

This is a material I worked on a bit a few months ago. It’s not quite a car paint material it’s just a flecked paint. If I added a clear coat it might be a car paint material. Its node tree is straight forward, it’s a diffuse and glossy mixed (I know that’s in poor form for most metal materials, but I’m not intending this to be metal.). It also uses a Voronoi texture through a gamma node to mix the two shaders. The Voronoi’s scale is set to something like 1000 and Cells. I think maybe that was too high and perhaps 800 would have been better for this totem at least, but I like the result overall.
Specifics
Polygons: 12,100
Verts: 14,981
Samples: 128
Resolution: 1200x1200
Software: Blender 2.79