Website powered by

Dragon Sculpting

The head of a dragon made from scratch and with a very basic bare bones rig to help posing. The materials for this project were the most challenging aspect. I spent close to two weeks working on creating these renders. Thanks to multiresolution and subsurface modifiers the actual geometry can be much less intense than the final render, which makes things much easier to work with.

Specifics
Polygons: 13,737
Verts: 14,787
Samples: 250
Software: Blender 2.79

Resources and References used
• Images of Crocodiles
• Images of Tusks and horns